Light-Up Dice Set
Seven dice that light up when they land. Shake, roll, they glow the result. No more squinting at a pip across a dark table, and no more arguing about whether that was a four.
What you're getting
- A full seven-dice set. The standard polyhedral spread — the one tabletop games actually need.
- Motion-triggered light. They wake on the roll and go dark on their own. No switches to find.
- Readable in a dim room. Which is where most of these games happen.
- Works for board games or drinking games. The glow makes both louder.
- The case is the charger. 13.5 × 10 cm, holds all seven in their slots and tops them up over USB.
Specs
| Contents | 7 electronic dice |
|---|---|
| Case size | 13.5 × 10 × 5 cm |
| Weight | 200 g / 7 oz |
| Material | Plastic |
| Power | Rechargeable — the case charges the dice over USB |
Questions people actually ask
Are they fair dice?
They're weighted by the electronics inside, so treat them as novelty dice rather than tournament dice. For a kitchen-table game they're fine. For anything where the roll genuinely matters, use your normal set.
How do they charge?
The case is the charger. Drop the dice into their slots, plug the case in over USB, and they top up together.
How long do they stay lit?
A few seconds after each roll, then they go dark by themselves.
Are they loud on a table?
Louder than resin dice — they're hollow. A dice tray or a cloth helps.
Battery notice. Rechargeable dice with internal cells, charged through the USB case. Not intended for children under 3. Don't crush, puncture or submerge. Weighted by internal components — novelty dice, not tournament dice.
Shipping
Free shipping, every order. Ships from our supplier's warehouse: we ship in 1–3 business days, then 7–15 business days in transit — 9–20 business days in total. Tracking link by email.
Prices do not include customs duties or import taxes. US orders usually arrive with nothing extra to pay, but any import fee charged by your local customs is the recipient's responsibility.